AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on iOS in UAE - Q3 2021
Discover the performance of the top 5 fidget toys games on iOS in the United Arab Emirates during Q3 2021, based on data from Sensor Tower.
During Q3 2021, the fidget toys games category witnessed notable activity on the iOS platform in the United Arab Emirates. Here’s a closer look at the performance of the top 5 games, based on data from Sensor Tower.
Fidget Toys Trading: 3D Pop It experienced a varied trend in weekly downloads, starting with 35 in mid-July and peaking at 9.9K in early August. By the end of September, downloads had settled at around 1.6K. The game saw a similar pattern in weekly active users, rising from 34 to a peak of 17.7K, then stabilizing at approximately 5K. Weekly revenue remained minimal, with only a minor increase to $37 in the final week of September.
Pop It Fidget - AntiStress showed significant growth in weekly downloads, starting at 183 in early July and reaching 7.7K by the end of September. Active users followed this upward trend, escalating from 178 to 12.6K within the same period. Despite the growth in downloads and active users, the game did not generate any revenue during Q3.
Bubble Ouch: Pop it Fidgets saw a sharp decline in weekly downloads, from 16.1K at the end of June to just 15 by late September. Active users mirrored this trend, dropping from 12K to 1.2K over the quarter. The game did not record any revenue during this period.
Pop Us! had fluctuating weekly downloads, starting at 207 in late June, peaking at 7.4K in mid-July, and ending Q3 at 1.6K. Active users followed a similar trajectory, beginning at 4.5K, reaching a high of 11.3K, and concluding the quarter with 4.5K. No revenue was reported for this game throughout the quarter.
Finally, Fidget Toys 3D experienced varied weekly downloads, starting at 2.2K in late June, peaking at 4.9K in late August, and closing Q3 at 1.5K. The game’s active users also saw fluctuations, rising from 4.9K to a high of 8.3K and then stabilizing at around 5.2K. Revenue for this game was minimal, with peaks of $65 and $34 in late August and mid-September, respectively.
For more detailed insights and analysis, visit Sensor Tower.